The Timeline

Where everything gets its moment.

‹ ClapperBoard Help

Lanes

Images run along the top lane. Beneath it sit the audio lanes — one to begin with, and as many more as you want. An item's width is its duration, so the timeline is a picture of what is on screen when.

Several audio lanes let sounds overlap rather than queue up: a narration on one, a music bed on another, effects on a third. They play together, they mix together, and they export together.

The lane controls

Down the left of the timeline is a column with a row per lane, holding what belongs to the lane as a whole rather than to any one item on it. View › Show Lane Controls opens it; the chevron in its top corner folds it away again.

ControlWhat it does
NameClick it to rename the lane. Leave it empty to go back to the name ClapperBoard derives.
LevelA slider, and the percentage beside it. Multiplies over whatever fades the individual items carry.
MuteSilences the lane without disturbing the level, so unmuting brings back the figure you set.
RemoveThe minus button. Takes the lane and everything on it.

Level and mute belong to the project and are saved with it. Both apply everywhere the project makes a sound — playback, the export, and scrubbing.

Unnamed lanes name themselves: the image lane is Images, a lone audio lane is Audio, and once there are several they become Audio 1, Audio 2 and so on in order down the timeline. A derived name renumbers as lanes come and go; a name you type stays put.

Folded away, the column shrinks to a narrow rail — but a lane that is muted or turned down still shows a dot there, so a lane exporting quietly always has something on screen to say so.

The selected lane

Click a lane's row in the controls column to select it, image lane included. A coloured bar marks the selection.

Commands that could mean any lane act on the selected one, and say which in their menu titles once the project has more than one audio lane — Split Item at Playhead in Audio 2 rather than a silent choice. That matters most for S, which makes the choice without opening anything.

Commands that can only act on sound are slightly different: Split at Chapter Markers, and the two that move the playhead between audio items, go to the selected lane when it is an audio lane and to the topmost one when it is not. They name their lane too, so with the image lane selected the menu still says which lane they will reach.

Adding and removing lanes

Tools › Add Audio Lane, or the Add audio lane button at the foot of the lane controls. New lanes are added at the bottom.

Tools › Remove Audio Lane becomes a list of lanes once there is more than one, so any of them can go from the menu rather than only the selected one. The minus button in the lane controls does the same. A project always keeps at least one audio lane.

Removing a lane that has lanes below it moves those up, and that clears the undo history — including the chance to undo the removal itself. The confirmation says so before it happens. Removing the bottom lane costs nothing and can be undone.

Which lane something lands in

ActionLane
Dropping audio on the timelineThe lane under the pointer. Drop over the ruler or the image lane and it goes to the selected one.
File › Import AssetsA file picker has no pointer to aim, so with more than one audio lane the menu item becomes a list — pick the lane first. Images always go to the image lane.
S — Split Item at PlayheadThe selected lane.
Tools › Split at Chapter MarkersThe selected lane when it is an audio lane, otherwise the topmost one.
Move Playhead to Next / Previous Audio TrackThe same: the selected audio lane, or the topmost one.
Adding a laneAlways the bottom.

Three modes

The mode switch sits in the control bar, beside the zoom slider.

ModeWhat it is for
StandardThe normal view. Time runs left to right at whatever zoom the slider is set to.
MagnifiedThe same timeline over a far wider zoom range — about fifteen times — for placing a boundary precisely.
ReorderDrops the time axis and lays the items out as tiles of equal size.

Working in reorder mode

Reorder mode is for changing the order of things, which can be awkward on a time axis when items are wildly different widths and difficult to see when there are hundreds of them.

Click to select, -click to add or remove one, -click to extend the selection. Drag to move; the neighbours shift to show where the item will land. Delete removes what is selected.

The eye button turns on a preview that follows the pointer, so you can see what a tile holds by hovering rather than by selecting it.

Every lane gets its own band of tiles. A selection stays inside one lane: clicking in another lane starts a fresh one, so a drag can never scatter items across lanes.

The zoom slider is inert here — tiles are a fixed size, so there is nothing to zoom.

The playhead

The blue line marks where you are. Move the mouse across the timeline and the playhead follows it — and can sound the audio as it goes. During playback, it follows playback time instead, and stops answering the pointer.

The arrow keys move it too, which is what you want for anything exact — see the shortcut reference for the full set, running from hundredths of a second up to jumping between pages.

G goes straight to a page number or a time.

The playhead readout

The playhead carries labels telling you where you are in the item you are on. T cycles how much they show:

LevelShows
NoneNothing. The line alone.
MinimalThe item's number.
ConciseAlso how far into the item you are, and how much of it is left.
AllAlso the item's total duration.

Every lane gets its own set, drawn beside the line in that lane's band, so the image position and each audio position can be read at once. The line itself is always drawn.

Hearing the audio as you scrub

With playback stopped, moving the pointer across the timeline can sound the audio under it, the way rocking a tape reel back and forth does. Dragging left plays backwards. It is how you find a word, a downbeat or a breath without playing a passage over and over.

Turn it on with View › Audible Scrubbing. It starts off, the setting is the app's rather than the project's, and the menu item says which state it is in.

The pitch does not move with the speed. Dragging slowly gives you the material slowed down rather than dropped an octave, which is what makes it usable on music. A pointer that stops moving fades to silence rather than holding a note.

Each lane is heard at its own level, and a muted lane stays silent.

This follows the pointer. Dragging the playhead by scrolling the timeline is still silent until the scroll settles, and nothing sounds while playback is running.

How long things last

Drag an item's trailing edge to change its duration. What happens to everything after it depends on the resize mode.

For an exact figure, or to set several items at once, use Set Duration from the item's context menu: it takes a range of item numbers and one duration to give them all.

Cutting an item in two

Put the playhead where the cut belongs and press STools › Split Item at Playhead. The item becomes two, meeting where the playhead was, and nothing else on the timeline moves.

It works on pages as well as audio, and acts on whichever lane is selected. Fades are divided rather than duplicated: a fade-in stays with the first half, a fade-out goes to the second, and nothing lands on the cut itself.

Cutting at an audio file's own chapters

Some audio files carry a chapter list of their own — an M4B audiobook almost always does. ClapperBoard reads it when the file is imported and marks the boundaries on the item as dashed vertical ticks. They are a guide only: they do not intercept the drags and clicks that move, resize and select the item.

Tools › Split at Chapter Markers cuts the item under the playhead into one item per chapter. The playhead need only be somewhere inside the item — the cuts come from the file, not from where you are standing — and the whole split is one undo. No audio is copied or re-encoded: every piece refers back to the same file, so dividing a long audiobook costs no extra disk space. The command is dimmed unless the playhead is inside an item that declares chapters.

The toolbar's Audio chapters button lists the markers and moves the playhead to any of them, grouping them by lane when more than one lane carries chapters. It sits beside the Page chapters button, which is a different list from a different place: the book's own table of contents, recovered by syncing to audio.

Setting a boundary at the playhead

Two keys retime the current item against wherever the playhead sits, which is what you want when matching pages to a recording rather than typing in numbers.

KeyMeaningMoves
End the current item hereThe end of the item you are on
Start the current item hereThe end of the item before the one you are on

Both set the same boundary; they differ in which side of it they move. Holding flips the resize mode for that one keystroke without changing the project's setting.

Cascading and absorbing

When an item's duration changes, something has to give. The resize mode decides what.

ModeWhat happens
CascadingEverything after the item slides along, keeping its own duration. The project gets longer or shorter.
AbsorbingThe next item takes the change on itself. Nothing beyond it moves, and the project's total length is unchanged.

Cascading suits laying a project out for the first time: what you have not timed yet keeps its shape and waits its turn. Absorbing suits correcting one boundary in a project that is already timed, where you do not want a small fix shifting everything downstream.

The toolbar button shows which mode is on and switches it, and it is also under View › Timeline Resize Mode. The timeline signals it too: each item carries the mode's shape at its trailing edge — a chevron for cascading, a bar for absorbing.

Two kinds of item show no shape. The last item in a lane has nothing after it to move, so both modes do the same thing there and neither mark would be true. And an item too narrow to hold the mark beside its picture goes without rather than have the mark cover the thumbnail — which happens on brief items, and on any item when the timeline is zoomed well out. Zooming in brings the shapes back; the toolbar button and the View menu name the mode whatever the zoom.

Absorbing has one limit, and it applies to dragging: it cannot shrink the next item below a workable width on screen. When a drag would do that, the resize cascades instead, whatever the mode says.

That limit is a width rather than a duration, so zooming the timeline in lets you drag to shorter times. Set Duration takes a typed figure and is not bound by it at all, which is the way to enter something shorter than dragging will allow.

The item menu

Right-click any item on the timeline.

CommandWhat it does
Set DurationAn exact duration, for one item or a range.
DuplicateA copy immediately after. Also D.
CopyCopies a range of items to another position.
MoveMove a range elsewhere, or swap the item with its left or right neighbour.
RemoveDeletes one item or a range.
InsertAn empty item, or an asset from disk, before or after this one.
Change ColorEmpty items only — sets what the gap shows.
TransitionsFades and crossfades. See below.
Replace AssetAppears only when the item's file could not be loaded, so a moved or renamed original can be pointed at again.

An empty item is a deliberate gap — a held colour where no image is shown. Useful for a pause before the first page, or a beat between sections.

Transitions

Images, audio and empty items can all be faded. On an image it is the picture that fades; on audio it is the level.

TransitionWhat it does
Fade InEases the item in over the seconds you give it.
Fade OutEases it out at the end.
CrossfadeOverlaps this item with the next, one giving way to the other. Offered only where there is a neighbour to cross into.

Each takes a duration in seconds, capped at what the item can accommodate, and each can be applied to a range of items rather than one at a time. A checkmark in the menu shows which an item already has, and each has a Remove alongside it.

Curves, on audio

An audio fade can be shaped. The curve picker appears only for items on an audio lane — an image fade is always linear.

CurveCharacter
LinearA constant rate throughout.
Studio (S-curve)Eases in and out of the fade, so it starts and finishes gently. The usual choice for audio.
ExponentialA perceptually even ramp — most useful on level changes, where linear can sound as though it drops early.

Partial fades, on audio

Fade In and Fade Out take a From and a To percentage as well, again on audio only.

An audio fade need not run all the way from silence to full: a fade-in from 30% starts partly up and rises, and a fade-out to 40% ducks the track without silencing it — which is how you bring music under a narration rather than removing it.

Last updated September 6, 2026